THE MAW OF by Rachel Rossin (*1987, US) explores the confluence of body, machine, perception and code that emerges in the context of current research on brain-computer interfaces. Rossin, an artist and programmer whose multidisciplinary practice has made her a pioneer in the artistic exploration of virtual reality, combines painting, sculpture and new media, among others, to create digital landscapes in her work. Aspects of entropy, embodiment, omnipresent technology and their effects on the human psyche are addressed. Rossin’s project THE MAW OF includes installations, sculptures, elements of augmented and virtual reality and net art, as well as a site-specific installation at the Tieranatomisches Theater (TA T) in Berlin, presented as part of the KW Institute for Contemporary Art’s digital programme.
Conceived as mixed reality theatre, the work stages a new conceptual and visual vocabulary that engages with the expanded boundaries of the contemporary human body and mind. The work draws on the historical development of structures removed from the trunk of the body and …
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Image above: Rachel Rossin, THE MAW OF (2022) © the artist